Wednesday, November 7, 2012

Woman who drove on sidewalk must wear 'idiot' sign

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Interviews Nov. 15 for PAID Birmingham Business Journal SUMMER ...

by Dan Meissner on November 6, 2012

How would you like a PAID internship in a fast-paced newsroom and an
opportunity to get dozens of clips at one of Alabama?s most successful and
respected publications?

If that sounds like the type of internship you?re looking for, apply for the
paid summer internship with the Birmingham Business Journal.
The position will give you valuable reporting experience that will pay big
dividends down the road. It?s no secret that business news is a growing
field ? our circulation has increased six years in a row ? and young
reporters with business reporting experience are a hot commodity.
Interviews will be held in Reese Phifer Hall on November 15, 2012, from 10-12 a.m. and 1-4 p.m. in the Dean?s Office Conference Room.

Email Ty West right away at twest@bizjournals.com to schedule your interview.

We?re looking for a self-motivated, aggressive reporter who wants a lot of
clips and is willing to learn. Previous business reporting experience is not
necessary.

This internship will give you a foot in the door at an established media organization with?papers in 40 major metro markets around the U.S. and numerous opportunities?for career advancement.

Thanks,

Ty West
Managing Editor
Birmingham Business Journal

Source: http://jnews.ua.edu/2012/11/interviews-nov-15-for-paid-birmingham-business-journal-summer-internship/

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Source: http://cahomecontractors.com/Blog/2012/11/06/kitchen-remodel-and-contractors-sylmar-91392-11/

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Wednesday, October 31, 2012

Video: NJ governor on Sandy: ?Losses are incalculable?



>> the governor of that state of new jersey . good morning to you.

>> good morning, matt.

>> you guys took a direct hit, and i know you'll probably not know the extent of the damage until daylight and you get to see the areas by ground and by air, but based on the reports you've been getting overnight, what's the state of your state ?

>> it's a major disaster , matt. we have over 2.4 million people without power across the state . we've had flooding in the raritan bay and newark area. the city of newark is 95% without power due to substation flooding. all that came from the tidal surge that came up from the storm through raritan bay and newark bay , the same thing you see affecting new york city , and we have a battered, battered new jersey shore that i hope to tour a little bit later on today, but i think the losses are going to be almost incalculable.

>> yeah. i was watching reports all afternoon and evening, governor, from long branch and point pleasant beach and atlantic city , and do you have a lot of people that you think you're going to have to go out and account for this morning, search-and-rescue missions to find people that you haven't heard from?

>> we are in the midst of search-and-rescue missions in atlantic city now, matt. we're in the midst of search-and-rescue missions in moonachie, new jersey, where there was significant flooding from, again, the tidal surge last night. that's up in bergen county . we've done a number of rescues already last night and through this morning. we have search and rescue teams positioned throughout the state . they are doing that right now. unfortunately, we've had three deaths so far in new jersey from the storm. we're hoping to make sure we don't add to that total.

>> you need help obviously. i know you spoke to president obama on a couple of occasions yesterday. he's offered his help. what's the federal government 's response been like so far?

>> federal government 's response has been great. i was on the phone at midnight again last night with the president personally. he has expedited the designation of new jersey as a major disaster area. i was on the phone with fema at 2:00 a.m . this morning to answer the questions they needed answers to get that designation, and the president has been outstanding in this, and so the folks of fema, craig fugate and his folks have been excellent

>> i know you took exception with the handling of this situation by the mayor of atlantic city , lorenzo langford. you were very upset that he didn't evacuate that city or all of that city and instead offered some people shelter in some city shelters, and you said that he was a rogue mayor and said, quote, i don't have a feud with the guy, but i wish he would do his job. a little time has passed between those comments and right now, the emotional level has come down. do you still feel that way?

>> listen, the fact of the matter is i feel badly for the folks in atlantic city who listened to him and sheltered in atlantic city , and i guess my -- my anger has turned to sympathy for those folks, and we're in the midst now of trying to go in and save them. daylight has come. we've got an urban search and rescue team with,000 both and 20 state police personnel. we have search and rescue teams down there as well. we're going to try to save the folks. i'm sorry that they received mixed messages. for some reason the mayor gave folks a mixed message. we need to get these people out and safe, and that's what we're going to do.

>> finally like so many other states, the state is dealing with a financial crisis . the budget is very tight. how much of the bill for the cleanup in your state is going to have to come out of state 's coffers? can you afford it?

>> well, listen, we have to afford, it mai. the fact of the matter is i think we'll get significant federal assistance on this and major disaster declaration last night by the president is incredibly helpful in that regard. we'll work with our federal partners on this. if i have to make cuts in the budget in other places to make sure we afford this i'll do it. too early to tell on that. i don't really know. i spoke to my budget folks yesterday, and they told me that that's not something they are concerned about at the moment. not something i'm concerned about at the moment. the first thing we've got to be concerned about is minimizing loss of life, saving people who need to be saved and then we'll move from there, and new jersey, listen, you know this, matt. new jersey is a tough place. we'll recover from this, and we'll be just fine and whatever we need to spend to get it done, we'll do what we need to do to make sure that gets done.

>> we're your neighbors in this, and our thoughts go out to the people of new jersey. governor, good luck to you.

>> thank you, matt.

Source: http://video.today.msnbc.msn.com/today/49607147/

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Boduch's Blog: New Computer Users

I can't remember when, or why exactly, I started using a desktop computer. The fact that it was a clunky desktop system running Windows 93 says something all on its own. Clearly, I didn't have any idea how irrelevant that system would become in short order. New computer users don't understand how quickly technology development moves ? if I had known that, I probably wouldn't have bothered. The fact of the matter is that when I first started using a computer, I wasn't a developer, I wasn't using the thing as a tool to do any meaningful work. The real driving force was simple curiosity. That curiosity, I'm sure, was partly driven by the surrounding hype at the time. Computers, and their interconnected fabric were the future. If you didn't understand them and tightly integrate them into every aspect of your daily life, you'd left behind. Back then, I don't think the surrounding hype got the best of me. Hype hasn't slowed down, its simply moved on ? mobile computing for instance. I was too busy doing kid stuff to really appreciate the ramifications, and so I was considered a casual user. Probably like a lot of people around the globe who use computers, but don't depend on them for critical tasks. Then there are other types of users. There are developers, there are non-humans. We can classify users based on why they're currently using a computer, not why they first started.

When I first started using a computer, my perceived notions about the technology were hardware-centric. My interests were based on what I could see ? it's the machine itself that makes things happen. Which makes sense from an educational standpoint. As you're making your way through school, particularly at the younger end, physical objects are the best illustrators of concepts. This is a triangle, the same as the one you're seeing in the book. This is a toy firetruck, the same as the one driving by out on the street. It's much easier to grasp new concepts when they're presented visually, and in my case, the computer itself was responsible for ? whatever it was I thought computers did. From there, you start interacting with objects. It's one thing to see an object in the real world and draw an analogy to a concept formed in your mind. It's a more powerful thing to take a toy broom and start using it the same way the teacher does. The user interface on any computer system is the first thing any new computer user will manipulate if given the chance. This first interaction could make or break that person's lifelong relationship with computer technology. If you have a bad experience, like the first time you play a sport and end up injuring yourself ? you're impression of that experience taints any future variations of it. And so an interface that allows the user to perform actions on it is better than one with limited capabilities. But it goes further than that to include instruction. Whether the interface the first time user is being presented with has many actions, or is restrictive, they need to be discoverable. They need to lead to more inquiries from the user. Well, I can do that, can I do this? That doesn't work, did I do it wrong? Encouragement of deep probing can really suck people in. But not everyone.

If it were true that all was needed to create a successful user interface were instructional simplicity, there wouldn't be nearly as much software in existence as there is today. If you think about it, software, ultimately, is designed for some actor to solve a particular problem they're having. But, if first time users could all pick up how to perform queries, how to issue commands, and how to extend and improve the system at first glance, we wouldn't need all this specialized software that strives to make things easier for a particular class of user. From another point of view, new computer users are embryonic, and once they're exposed to their new computer environment, they develop new skills, attitudes, and ideas that fall outside the realm of computing. Computer use has a cumulative effect over time, and over this time, the knowledge you're building up helps determine your user class. After first starting with a computer, it doesn't take long to figure out that it was a loathsome experience or that it was an important tool and you cannot figure out how you lived without it. But form this point onward, you're no longer a new computer user, you're a software user.

Once you find yourself fitting into a general class of software user, you tend to evolve in a certain direction. Over time, you develop a personal taste for what makes a good application. The use cases you're playing into also determines the trajectory of your software choices. You make some bad calls, your direction changes slightly, toward a different set of software that does mostly the same thing, but maybe it does once small aspect of it better. Or maybe you've found some application that works exactly how you see fit. Maybe this confirms some doubts you've had as a user in your chosen problem domain and you've now further solidified the path you're on. What's interesting is how all this happens. There is such a diverse set of usage patterns out in the software ecosystem that it's very difficult to measure patterns. I'm not talking about the hoards of Mac and Windows users ? I'm talking about the complex configurations that seem to emerge from a new user of the software. Chances are, there is a nearly identical user, one how follows the same daily routine and who is trying to solve the exact same problems. But they accomplish their goals using an entirely different suite of software than someone who has set out to do the same thing. How can there possibly be so many ways to solve the same problem? Or perhaps its not as much about the finish line as it is about taste. If you think about using computers for entertainment value ? movies, games, and so on ? there is a completely different set of rationales. Here, as users, we're not thinking about how to stream content so that it has a minimal impact on others streaming the same content. That's a development perspective of someone working at the media company delivering the content. The user looking for entertainment value is looking at the content. But also the controls that allow them to manipulate the content ? changing the channel, setting preferences and bookmarks.

If I were to sit down with one of my friends and compare preferences for media on our computers, there are bound to be some similarities, but also some important contrasts. The funny thing is, I could probably track backward through time and see how our preferences diverged. It once again comes down to user class. Or in this case, each of our multiple user classes. I don't think each user around the globe can safely fit in one class of user anymore. I think most of us are wearing multiple hats. Especially if you're making a living working with computers professionally. Here, you're likely to have multiple classes applied to your user profile due to your separation of business life and personal entertainment. And, depending on what you do professionally, your profile may require more classes still to fully capture the complexity of your experience. All this leads me to believe that there is a feedback mechanism in play here. Developing a class definition for a user and applying it to someone isn't as clear cut as saying that they've used this particular type of software for so long and therefore fall under this tree. I think it's a combination of choices they've made early on as a user, what led them to make those choices, and once they've established themselves with a base user class, the process repeats itself. Only as life with computers goes one, the less significant your decisions become. At this point, the choices the user makes are an exercise in fine-tuning.

Early in a person's life with computers, they're exposed to the notion of free software, or, open source software. It isn't likely that they'll make the distinction between free and open source just yet, but that's not important. What matters is that fact that some users make the mental leap to understand that there is software available for use, free of charge, that can likely solve any of your problems. Of course, every individual use case is unique and it isn't fair to say that paying for software is never the better option ? because a lot of the time it is. What is essential, is that users understand the distinction early on in life. It's important to understand where open source is the better choice and how to go about using it. It'll set the cost expectations not only for yourself, but for newer generations that you help along the way. Given that many open source projects are fairly mainstream ? you can use Linux for 100% entertainment value ? it's more accessible these days. And if it's more accessible, the more likely users of open source technology are likely to understand the motivations of the developers that created it. And that's a valuable lesson to someone new with software.

So if understanding the full spectrum of software ? both paid proprietary and free open source ? is there a bad thing that we should avoid in early computer usage? The only thing I can think of is never take anything as a given. Especially if you're teaching kids to use computers. I think once you've established a trustful attitude toward software you've never used before, you set the bar low in terms of what you can get out of the software. Learn how to poke holes in the walls and see if the code starts pouring out. I think having this ability will help you detach software quality from branding and ultimately lead more informed life with computers.

Source: http://www.boduch.ca/2012/10/new-computer-users.html

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Eni gets Q3 Libya boost

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Friday, October 26, 2012

Slay dragons in college? Students play 'Skyrim' for class

4 hrs.

If you love playing the epic fantasy-themed game?"The Elder Scrolls V:?Skyrim" then?right now would be a great time to be a student at Rice University in Texas.

After all, if you take the English course being taught by instructor Donna Beth Ellard, then you'd be playing the enormously popular role-playing?video?game for homework ... not to mention?for credit.

Ellard is?an instructor in the private university's English Department. She specializes in medieval literature, and starting next spring?she'll be teaching a class she's created?called?"Scandinavian Fantasy Worlds: Old Norse Sagas and Skyrim."

Up to 19 lucky students will have a chance to partake in this junior-level class which will have them reading?selections from Old Norse and Old Icelandic sagas while they play different quests within the game.

Though Ellard told me this is the first time she's used a video game in a class, she is part of a growing number of college instructors who are incorporating games into university-level?course work. For example, at Wabash College in Indiana, "Portal" was made required "reading" for all students. Meanwhile,?World of Warcraft has been?used at Mercyhurst College in?Pennsylvania?as part of the?intelligence studies program.?And at the University of Texas at Brownsville, one instructor has?used PlayStation 3?video games to teach physics.

I had a chance to talk to chat with Ellard???who, perhaps?surprisingly,?does not consider herself an avid gamer ??about the class, what she hopes playing "Skyrim" will teach her students and?why fantasy is so important to our modern?lives.?Read on?...

Q.?Can?you tell me a bit about yourself?

Ellard:?I?m an Anglo-Saxonist, which means that my research deals primarily with literature that spans from about 700 to 1150 (although those dates are very flexible). This literature is written in Old English and Latin.

Although my research field is the early medieval period, I am deeply committed to thinking about its connection to later periods. To these ends, part of my work focuses on the role that Scandinavian literature played in the development of my field, Anglo-Saxon Studies, during the late-18th and early-19th centuries.?

This period???from the French Revolution to the end of the Napoleonic Wars???was a time when England was at constant war with France, a time when it was busy expanding its colonial territories, and a time when its antiquarians and historians were engaged in writing Anglo-Saxon history.?

Where does Scandinavia fit in to all of this? During the late-18th century, very few Old English texts were known or readily available, while Scandinavian poetry had been circulating popularly in England since the mid-18th century. Aided by the dim understanding that Anglo-Saxon England was populated by tribes from northern Europe (including Scandinavia), Scandinavian literature and history became a critical source for early Anglo-Saxon Studies.

In other words, Anglo-Saxon Studies developed during a period of war in which England was struggling to define itself as a nation and as an empire. And Scandinavia came to function as a ?fantasy? culture that was folded into Anglo-Saxon history. Its pagan warriors from which Anglo-Saxons descend and against which they fought (read: the Vikings) became figures that allowed the English to address modern questions of nation and empire.

Q.?How do video games fit into your life? Are you an avid gamer?

Ellard:?I am not an avid gamer. I had heard of the Elder Scrolls series, but it?wasn't?until I saw someone playing "Skyrim" last year that I became really taken by the game. I started playing it myself not only because I found it beautiful but also because its investments in a fantasy world of dragons, draugrs, trolls, and magic (concepts that are not exclusive to but relate extensively with the sagas) are coupled with a politics of national identity and Empire that resonate intimately with those of late-18th and early-19th century England.

Q.?How?did you come?up with the idea to use "Skyrim" in the classroom? What inspired you?

Ellard:?I had wanted to teach a class on fantasy for both theoretical and historicist reasons. For one, fantasy is probably one of the most important components of our daily psychic lives (how many times do we catch ourselves daydreaming?). Likewise, I believe that it?s critical for undergraduates to understand the high level of interactivity between medieval and contemporary literature and culture.

Because my field (English) organizes literature according to historical period, undergraduates can be led to believe that their survey of 18th-century literature doesn?t have anything to do with, say their survey of 20th-century literature. And in this paradigm, you can imagine how remote and unrelated medieval literature could seem to those of later periods. A course about fantasy seemed like an effective way to bridge medieval and modern literatures and cultures.?

I?didn't?have to choose "Skyrim" for the class. I could have paired Scandinavian sagas with modern fantasy fiction (e.g. Tolkien) or with contemporary film (e.g. "13th Warrior"); however, "Skyrim" seemed like the most logical choice. Not only would it allow us as a class to think about the immediate cultural and political implications (both national and imperial) of why this particular game is so incredibly popular but it would also enable us to have conversations about the critical role that video games (unlike other media) play in reshaping medieval fantasy.?

Q.?What do you hope your students will ultimately take away from this class?

Ellard:?I hope that they leave with a basic understanding of how fantasy works as a psychological concept. I hope that they are introduced to medieval Scandinavian literature and its relevance to modern culture. And I hope that they learn about the politics that percolate below the surface of our Scandinavian fantasies.

Q.?Do you expect all of your students will be gamers? Or do expect to have some non-gamers join?

Ellard:?I really don?t have any idea. The students I know who plan to take it in the spring are interested in medieval literature, but I can see that it would appeal to gamers as well. I might limit it to folks who have some experience playing the game, but I?m not sure.

Q.?Can you give me an example of what a homework assignment will look like?

Ellard:?I?m still working out the class, so I don?t know yet. As the primary materials are Norse and Icelandic sagas and theoretical readings on fantasy, most homework will be text-based. For me this is a very experimental class, so I don?t know to what extent 'Skyrim' will be a participant in regular assignments. I have thought about structuring reading units around different quests, but I?m not sure.

Q.?You said this is the first time you've used a video game in the classroom???does that present any unique challenges for you as the instructor?

Ellard:?Anytime you teach a new class the learning curve is pretty steep, but I don?t have a pedagogical model for discussing a video game in a classroom especially in relation to textual materials. It?s not like a film clip, which can be viewed in class and then discussed.

Video games are interactive, personal experiences. You?re a player only when you operate the controller, and in 'Skyrim' the quests you experience in the game are contingent upon the choices you make.

Q.?I have noticed video games appearing more and more as part of college-level course work. Do you have any thoughts about why games can be a successful teaching tool?

Ellard:?Personally, I don?t see "Skyrim" or any other game as a teaching tool. I see it as a ?text? just like film and television are texts, just like visual and performing arts are texts. Each engages with and refracts contemporary culture.

As a medievalist, I?m not interested in advocating video games in the classroom; however, these games are as integral to popular culture as other "more respectable? art forms and should be acknowledged as such.

One might pause for a minute and recognize that it wasn?t so long ago that film wasn?t considered worthy of study, and film studies departments are now part of most university arts and sciences programs. The same thing could be said for studying fantasy and science fiction in English departments. Twenty-five years ago undergraduates weren?t reading Tolkien in university, and now no one thinks twice about it.?

Q.?Is there anything else?you'd like people to know about the course you're teaching and why you decided to use "Skyrim"?

Ellard:?I?d just like to press?upon the point?that this is not a class about playing video games. It?s not even a class about "Skyrim." It?s about medieval fantasy and about acknowledging the very important role that it plays in the recreational pursuits and the serious politics of contemporary culture.

To dismiss fantasy and to ignore the impact of the Middle Ages on modern psychic life is to remain unaware of how and why we structure some of our most basic belief systems.

Winda Benedetti?writes?about video?games for NBC?News. You can follow her tweets about games and other things?on Twitter?here?@WindaBenedetti?and you can?follow her?on?Google+.?Meanwhile, be sure to check?out the?IN-GAME?FACEBOOK PAGE?to discuss the day's?gaming news and reviews.

Source: http://www.nbcnews.com/technology/ingame/fight-giants-slay-dragons-college-students-play-skyrim-class-1C6690402

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